Website powered by

Dawn of War 3 VFX - Misc

Among the DOW3 VFX team, these are a few of the VFX pieces I created for Dawn of War3. I only work on the VFX/Particle work, models/animations are not mine. As a general rule of thumb, mid sized explosions or abilities averaged around 300 particles at their peak.

Our trail particles started to lose their fidelity on quick moving objects, like  the swipe at the end of the attack. I had to supply a model a static swipe in max that matched the animation and sync it accordingly.

Our trail particles started to lose their fidelity on quick moving objects, like the swipe at the end of the attack. I had to supply a model a static swipe in max that matched the animation and sync it accordingly.

A layering of displacement/basic particles with spiraling corkscrew mesh particles to add inner motion. In its early stages of development this effect had lots of 'offsceen' issues, resulting in no visual FX while still inflicting damage.

A layering of displacement/basic particles with spiraling corkscrew mesh particles to add inner motion. In its early stages of development this effect had lots of 'offsceen' issues, resulting in no visual FX while still inflicting damage.

Eldar building construction.   
- All eldar buildings were taken into Max, broken into a handful of pieces and hand animated in our FX tools while throwing displacement particles ontop.

Eldar building construction.
- All eldar buildings were taken into Max, broken into a handful of pieces and hand animated in our FX tools while throwing displacement particles ontop.

Orbital Bombardment (Laser from space)   
- To achieve the dissolving silhouettes of the infantry, I took a spacemarine model into 3dsmax and applied an animated 'push' and 'noise' modifier.

Orbital Bombardment (Laser from space)
- To achieve the dissolving silhouettes of the infantry, I took a spacemarine model into 3dsmax and applied an animated 'push' and 'noise' modifier.