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Dawn of War 3 VFX - Wraithknight

Among the DOW3 VFX team, these are a few of the VFX pieces I created for Dawn of War3. I only work on the VFX/Particle work, models/animations are not mine. As a general rule of thumb, mid sized explosions or abilities averaged around 300 particles at their peak.

Alpha footage - Wraithknight Taldeer
During a brief moment in development, the Wraithknight had a deploy-able shield that could remain 'on' in motion.

Alpha footage - Wraithknight Taldeer
During a brief moment in development, the Wraithknight had a deploy-able shield that could remain 'on' in motion.

Alpha footage - Wraithknight Taldeer
In its original concept, the ghostly wraithknight projected outwards would continue the half swipe that the real wraithknight started. Due to shader and animation conflicts, we had to improvise with a static FX model.

Alpha footage - Wraithknight Taldeer
In its original concept, the ghostly wraithknight projected outwards would continue the half swipe that the real wraithknight started. Due to shader and animation conflicts, we had to improvise with a static FX model.

Alpha footage - Taldeer projection ghost.

Alpha footage - Taldeer projection ghost.

Alpha footage - Wraithknight

Alpha footage - Wraithknight