Custom decal built in Unity. Oily pond shader with evaporation + random shapes. Built for an upcoming unannounced Indie game.
Custom decal built in Unity. Oily pond shader with evaporation + random shapes. Built for an upcoming unannounced Indie game.
With a simple number input, the pond takes on hundreds of different shapes. The depth of the pond is vertex shader driven and matches any shape you throw at it.
At the surface, the textures and settings I work with. Color // Mask // Drain Level // Normals // Oil slick // Edge scum